﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class ExogenesisItem {

	public int ID = -1;
	public string Name = "Unnamed";
	public string Description = "";
	public string ImagePath = "";
	//public string ItemImageDirectory = "";

	public Texture LoadItemTexture()
	{
		return Resources.Load("Items/" + ImagePath, typeof(Texture)) as Texture;
	}

}
